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CD-ROM Now MegaDisc 11 (1995-02).iso
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waded135.txt
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1994-09-14
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WADED v1.35 - AN EXCELLENT DOOM MAP EDITOR!
Full featured, edits everything map related. Draw
maps from scratch with ease. Texture viewer, NODES
builder, great interface. NEW: Quick 'MakeSector'
feature, no more manual SECTOR defining!, support
for enormous WADs (300k-400k), and much more!
Written by Matthew Ayres.
─────────────────────────────────────────────────────────────────────────────
Version 1.35
- 'LINEDEFS' mode and 'SECTORS' mode in 'Draw Map' selection had odd bug,
both routines fixed and modified a tad
* Bottom right selection box holds 6 items of information instead of 5
* While drawing lines, STARTAN3 is no longer the default texture used,
instead it's whatever is selected in the bottom right selection box
What? Did you expect 1.30 or 1.31 to be perfect?
─────────────────────────────────────────────────────────────────────────────
Version 1.31
- Few minor glitches fixed and minor adjustments made
─────────────────────────────────────────────────────────────────────────────
Version 1.30
+ Added feature, 'MakeSector', for quick SECTOR defining. Simply click
anywhere within a region of what's to become a SECTOR
- After saving, the mouse would disappear, oops!
- 'Make Door' had a bug where it would set the floor and ceiling both to 0
* 'Smart Draw' and 'Sec Define, Method 2' features removed
* In 'Draw' mode, the right mouse button cancels, and moving the mouse
over a LINEDEF will highlight it to be split into two
* You can now add VERTEXES while moving the mouse around, previously
the mouse had to be still to add a VERTEX
+ Moving the mouse over a LINEDEF in 'VERTEXES' mode highlights that
LINEDEF, if a VERTEX is placed while a LINEDEF is highlighted, the
new VERTEX will split the LINEDEF into two
- The routine that detected if the mouse was over a LINEDEF wasn't always
picking the correct LINEDEF and would pick LINEDEFS even if the mouse
was far from it. The routine has been completely rewritten
- WADED wasn't properly reading floor/ceiling textures from DOOM v1.666
+ Better memory management, WADED only requires 460k lower memory now
+ WADED can now handle enormous WADs, 300k-400k
+ Mouse support for cursor movement while loading a PWAD
* Improved, and organized, list of LINEDEF specials, nicer screen too
+ Length and angle of LINEDEF are shown while drawing it, and when
changing its attributes
* Improved list of SECTOR specials, nicer screen too
* BASE.ZIP with BASE.WAD no longer included
+ Including the "Unofficial DOOM Specs 1.3" by Matt Fell, with permission
and unmodified (DMSPEC13.TXT)
The list of features to go into this version has gotten so long, I couldn't
possibly add them all. The ones that didn't make it into this version will
show up in 1.40 and later. The major improvement in this version is by far
the 'MakeSector' feature that virtually eliminates the need of the SECTORS
definer. So level creation should be all the easier.
─────────────────────────────────────────────────────────────────────────────
Version 1.29
- The node builder is more stable, you shouldn't hear that error beep
as often
* The code is going through significant changes, almost all unnoticable to
the user. However, these changes will enable future versions of WADED to
be written much faster and easily
+ All registered users of WADED now get a WADEDREG program will that
enables them to register any future versions of WADED in their name
+ When loading a PWAD, you can use the mouse to select the file you want
to load (everyone wanted this...)
It has been quite some time since I last worked on WADED. I was quite busy
for some time, and I stopped all work pretaining to WADED. I'm once again
working on WADED full blast, so you can expect to see versions being with
more features being released more regularly. This version is sort of a
beta to version 1.30, with many features disabled since they're not working
completely. They'll all be enabled in version 1.30.